4/21/2024 0 Comments Spelunky 2 ps4So we'll be looking at other platforms after Spelunky 2 releases on PS4 and PC." And this is the first game they've developed from scratch – they're primarily a porting company, and a great one, at that. That's another area where working with a studio like BlitWorks is critical. "The game will certainly be supported better than Spelunky 1 after release in terms of bug-fixes and improving the overall experience. Don't hold up hopes for any major DLC expansions to the game's core Adventure Mode, however, as the creator says the release build "feels pretty complete to me". I can't say for sure! That's the exciting thing about releasing a game, especially a roguelike-inspired one – it's hard to know what's going to happen to it once it's out of your hands."Īs for Spelunky 2's future, Mossmouth has already confirmed the game will be hitting PC a few weeks after its PC release, and Yu says you can likely expect further platform ports to arrive sometime in the future following that. "I'd be happy for those secrets to last a few months. "I never hold out much hope for my intentionally-hidden secrets to last long, especially since Spelunky has a community of dedicated players now," he says. Add that to the fact that there's now an established community of Spelunkers, ready to pore over every procedurally generated pixel from day one, and Yu wonders whether Spelunky 2 will be able to recapture the mystery and magic that surrounded the first game's launch. When Spelunky first launched, streaming was in its infancy, but its successor is releasing to a world that is just as interested in watching people play games as playing them for themselves. "I can only imagine what's going to happen when Spelunky 2 is released to the wider world." Derek Yu "Ultimately, the stories the player creates are the most important to Spelunky, but it makes their stories richer if the game's world feels like it's a living, breathing place." Cave calamity "None of this additional narrative will interrupt the basic flow of the game because a lot of it is relegated to the journal and Base Camp, which is essentially an expanded version of the entrance room in Spelunky 1 where you could start a run or use shortcuts." "In Spelunky 2, I really wanted to build up the lore and give each character more personality and backstory," says Yu. Yu explains that this focus on building relationships both with the co-op friends you play with and the characters you find in Spelunky 2 "are inspired by my family, as well as the real life Spelunky community, and how important it's been to the continued life of the series." The addition of local and online co-op means there are now more playable characters than ever, too, from OG Spelunker's daughter, Ana, to an anthropomorphic sloth.Īnother new addition is your Base Camp, where you'll be able to chat with other characters you've met, and generally take a respite from the dangers of the caverns beneath. In addition to the game's expansion of tools, zones, enemies, mechanics, and features, the story of Spelunky has been significantly broadened, from what was once a simple concept (digger goes spelunking) to a sci-fi adventure anchored in heart-stirring themes of family and kinship. "Is this something obvious that players will want to use every run, limiting their creativity? Or is it something that you can only use one out of every hundred runs, or only if you know the game really well?" "When I look at a potential exploit, I have to think about its impact across many runs," he continues. "With a roguelike-inspired game, it's important not to be too strict in your approach to balance, because you can inadvertently remove a lot of fun moments." "We're always sharing crazy things that happen in-game amongst the team, and I can only imagine what's going to happen when Spelunky 2 is released to the wider world," teases Yu. Yu jokes that there are secrets in the game that even he doesn't know about, as its emergent, procedurally generated assets are like a periodic table of chemical elements, primed and ready to interact with one another in all manner of unexpected ways, with the player being the most independent variable of them all. Like its predecessor, Spelunky 2 is a game that delights in the unpredictability of its underworld.
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